The health and safety of our staff is integral to the business of Bouygues Energies et Services. To continue improving electrical safety practices, our innovation experts worked with the Health and Safety team and site managers to develop and roll out a new solution: virtual reality training for our technicians and operatives.
To immerse users in an interactive simulation, a virtual reality (VR) device is provided to accompany the theoretical training. The user can interact in real time with their environment. Their learning is enhanced through practice.
This virtual reality device can also be used in real-life situations as part of a safety check or as a reminder of good practice following a near miss. A first module has already been developed on training for electrical accreditation.
Each year, around 2,000 employees in France are trained towards electrical accreditation. As well as training, use by prevention officers can extend the system to workers and temps through the quarter-hour safety sessions.
- Fewer serious or potentially serious accidents.
- Collaboration: staff operations are carried out in the classroom and can be commented on/corrected in front of the class. This helps limit the number of errors / duplicated questions and to move further forward in the training. Moreover, in terms of content, each thing can be explained in several ways thanks to a display that changes according to the situation.
- Interactivity: the traditional Powerpoint presentation model can be replaced by use of this module. Images and videos can be included. Training can be carried out on a series of topics arranged in an order suited to the situation at hand. The trainer can use this module to demonstrate a concept. Unlike a linear presentation (PowerPoint/PDF/videos), this module can be adapted to different situations and audiences.
- Flexibility and global reach: the concept can be easily rolled out to all entities in France and abroad.
- 2,000 employees: annual training potential in France.
- 15 minutes of interactivity using virtual reality headsets incorporated into the standard curriculum.
Level 1 : Proof of Concept or lab test
Level 2: Tested under real life conditions
Level 3: Commercial solution